![]() The game is built on the Unit圓D Engine, and in the prototype, the art is really early content, so the overall look will be much more polished should they get the funding. This makes for a real disturbing and wild trip, and even in this early prototype that was developed as a school project, it’s well-conveyed. Nevermind puts you in the shoes of a new employee at an organization that studies trauma patients, and as a “neuroprober”, you will jump in the minds of these patients and live out their traumatic life experiences. The developers aim to develop Oculus Rift support for an enhanced experience, and if you play the prototype, you’ll get a feel for how incredible this game will be. We’ve seen a bit of this element in Silent Hill: Shattered Memories, however this takes it to a whole new level. ![]() ![]() The game uses the Intel RealSense Camera and the Garmin Hear Rate Chest Strap to monitor the players mood and overall demeanour throughout playing so it may adapt to your fears and play on them. Their goal is about 50% complete, however there are only three days left to pledge. Developer Flying Mollusk is running a funding campaign on Kickstarter to fuel their bio-feedback horror game Nevermind. ![]()
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